Toad Eye
Clark Padmore
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Grief & Garbage

[ Color changing may not work correctly on specific browser configurations. ]

Controls can be remapped in the options menu.

ControlGame=== Keyboard ====== Gamepad ===
[D-Pad](Move)WASD, Arrow KeysSticks, D-Pad
[A](Jump)Z, J, SpaceA
[B](Split)X, K, QB
[START](Pause)C, L, E, EnterStart
[SELECT](Retry)V, ;, RBack
Menu=== Keyboard ====== Gamepad ===
(MENU CONFIRM)[A], [START]Jump, Pause
(MENU BACK)[B]B
Activates…Passes Through…Destroys…Stopped by…Killed by…
GhostElectrical switches and plugsPermeable walls; SpikesSpidersReligious sigilsFlames, Lanterns, Fireballs
ZombieLevers and buttonsReligious sigils; FlamesLanterns, FireballsPermeable wallsSpikes, Spiders
CombinedEverythingNothingNothingEverythingEverything

The level select in the pause menu may be used to skip one level ahead.

Collect the candy to finish the game.

[ Completion time: 20-30 minutes ]
[ Options, records, and level completion progress is saved. The player’s current level is not saved. ]

Grief & Garbage

Originally created in 10 days for GBJAM 12.

Thank you, the participants of GBJAM 12, for voting Grief & Garbage #11 overall. You are a community flush with proficiency, creativity, and hard work, and I am deeply humbled that you voted our game so highly. It is especially humbling to receive the #1 Gameplay vote in a competition with so many excellent mechanical experiences. It was an honor to develop with you all.

Happy Halloween!


= Developer & Writer =
Clark Padmore

= Duo Platformer Concept =
Joyce

= Additional Design =
Joyce

= Testers =
Joyce & Wilson

= GBJAM 12 Logo =
Batfuela

Chiptune created using DefleMask

Made with GDevelop 5.4

=== Pre-existing code ===

Grief & Garbage was built using large sections of pre-existing general functionality. This includes:

Deltatiming logic
Unified input system
Touch control system
Text sprite system
Menu system
Options system
Color palette system
Basic save/load
Debug / Frame-by-frame system
Basic scene switch
Basic platformer character
Most of the dialogue system
Event script system
   By Clark Padmore


=== Exempted pre-existing assets ===

“TextCharacter” sprite font, as outlined by the font exception.
The “Clark Padmore” logo and jingle, as outlined by the splash logo exception.
    By Clark Padmore

The GBJAM 12 logo, as outlined by the permission to use it from the jam page.
    By Batfuela

All other assets, including assets associated with pre-existing systems (touch control, menu, dialogue), were created during the duration of the jam.


Special thanks to the organizers and moderators of GBJAM 12 for providing this opportunity to create and to share.

Special thanks to my dear family for their undying love and support.


© Clark Padmore 2024

    The following program contains harsh, high-contrast graphics. Exercise caution to avoid visual harm.
    The following program contains disturbing and violent content. This includes cursing, crawling spiders, exposed bones, unethical recording, the inevitability of death, and violence against children. Viewer discretion is advised.
Toad Eye Closed

v0.1.8

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