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Author: Clark Padmore

  • Redaction 2026-01-02

    Redaction 2026-01-02

    Jan 2, 2026

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    by

    Clark Padmore
    in Bulletin, News

    In the spirit of new beginnings and peace on Earth, I am reversing and removing all official publications of the 2025 July 24th bulletin. Itch.io revenue sharing will be restored. This statement is not a retraction or an apology. I reaffirm all of my judgments of the abrupt communications breakdown, and I believe basic foresight…

  • GenAI Statement

    GenAI Statement

    Dec 16, 2025

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    by

    Clark Padmore
    in Bulletin, News

    Good morning, The latest iteration of a continuous series of disappointments has compelled me to add the following statement to every page of every computer game I have ever published: “Generative artificial intelligence programs and features (genAI) were purposefully avoided and not used in the production of this software. This includes all phases of conceptualization,…

  • Jazz Tanuki PT v0.0.2 Update

    Jazz Tanuki PT v0.0.2 Update

    Dec 15, 2025

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    by

    Clark Padmore
    in News, Update

    Good morning, What has been changed in the Jazz Tanuki PT v0.0.2 update: ​Original jam builds will remain intact unless critical problems are discovered. Itchio: https://clark-padmore.itch.io/jazz-tanuki Thank you for your time,— Clark Padmore

  • Jazz Tanuki PT v0.0.1 Launch

    Jazz Tanuki PT v0.0.1 Launch

    Sep 22, 2025

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    by

    Clark Padmore
    in News, Release

    Good morning, everyone, I have released a prototype of a bake-danuki platformer as my entry for GBJAM 13. All feedback is welcome. Thank you for your time,— Clark Padmore

  • I Am Joining GBJAM 13

    I Am Joining GBJAM 13

    Aug 27, 2025

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    by

    Clark Padmore
    in Bulletin, News

    It is with great pleasure that I announce my intention to participate in the thirteenth annual GBJAM, the Game Boy inspired jam where you can only have four (4) colors at a resolution of one-sixty by one-forty-four (160 x 144), controlled with a D-Pad and four button control scheme. If you’d like to see what we’ve made for the previous two jams, you can…

  • Website v0.1.8 Update

    Website v0.1.8 Update

    Jul 3, 2025

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    by

    Clark Padmore
    in News, Update

    Good evening, What has been changed in the Clark Padmore Website v0.1.8 update: Thank you for your time,— Clark Padmore

  • Acoetis v1.0.1 Update

    Acoetis v1.0.1 Update

    Jun 16, 2025

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    by

    Clark Padmore
    in News, Update

    ​Good morning, What has been changed in the Acoetis v1.0.1 update: Thank you for your time,— Clark Padmore Page: https://www.clarkpadmore.com/games/acoetisItch.io: https://clark-padmore.itch.io/acoetisgd.games: https://gd.games/clarkpadmore/acoetis

  • Website v0.1.7 Update

    Website v0.1.7 Update

    Jun 1, 2025

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    by

    Clark Padmore
    in News, Update

    Good evening, What has been changed in the Clark Padmore Website v0.1.7 update: Thank you for your time,— Clark Padmore

  • The Fallen Die

    The Fallen Die

    May 12, 2025

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    by

    Clark Padmore
    in Works

    Good evening, The following was posted on Tumblr on November 30th, 2024 as part of 200 Word RPGs 2024. Please enjoy. The Fallen Die For Master(s) and Player(s)Requirements: Six-sided die, note-taking equipment. Act I: Game Players have six skills and six weaknesses. When a player encounters a problem, a Master determines initial penalty (“difficulty”) based…

  • Website v0.1.6 Update

    Website v0.1.6 Update

    May 12, 2025

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    by

    Clark Padmore
    in News, Update

    Good evening, What has been changed in the Clark Padmore Website v0.1.6 update: Thank you for your time,— Clark Padmore

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