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Category: News

  • Redaction 2026-01-02

    Redaction 2026-01-02

    Jan 2, 2026

    —

    by

    Clark Padmore
    in Bulletin, News

    In the spirit of new beginnings and peace on Earth, I am reversing and removing all official publications of the 2025 July 24th bulletin. Itch.io revenue sharing will be restored. This statement is not a retraction or an apology. I reaffirm all of my judgments of the abrupt communications breakdown, and I believe basic foresight…

  • GenAI Statement

    GenAI Statement

    Dec 16, 2025

    —

    by

    Clark Padmore
    in Bulletin, News

    Good morning, The latest iteration of a continuous series of disappointments has compelled me to add the following statement to every page of every computer game I have ever published: “Generative artificial intelligence programs and features (genAI) were purposefully avoided and not used in the production of this software. This includes all phases of conceptualization,…

  • Jazz Tanuki PT v0.0.2 Update

    Jazz Tanuki PT v0.0.2 Update

    Dec 15, 2025

    —

    by

    Clark Padmore
    in News, Update

    Good morning, What has been changed in the Jazz Tanuki PT v0.0.2 update: ​Original jam builds will remain intact unless critical problems are discovered. Itchio: https://clark-padmore.itch.io/jazz-tanuki Thank you for your time,— Clark Padmore

  • Jazz Tanuki PT v0.0.1 Launch

    Jazz Tanuki PT v0.0.1 Launch

    Sep 22, 2025

    —

    by

    Clark Padmore
    in News, Release

    Good morning, everyone, I have released a prototype of a bake-danuki platformer as my entry for GBJAM 13. All feedback is welcome. Thank you for your time,— Clark Padmore

  • I Am Joining GBJAM 13

    I Am Joining GBJAM 13

    Aug 27, 2025

    —

    by

    Clark Padmore
    in Bulletin, News

    It is with great pleasure that I announce my intention to participate in the thirteenth annual GBJAM, the Game Boy inspired jam where you can only have four (4) colors at a resolution of one-sixty by one-forty-four (160 x 144), controlled with a D-Pad and four button control scheme. If you’d like to see what we’ve made for the previous two jams, you can…

  • Website v0.1.8 Update

    Website v0.1.8 Update

    Jul 3, 2025

    —

    by

    Clark Padmore
    in News, Update

    Good evening, What has been changed in the Clark Padmore Website v0.1.8 update: Thank you for your time,— Clark Padmore

  • Acoetis v1.0.1 Update

    Acoetis v1.0.1 Update

    Jun 16, 2025

    —

    by

    Clark Padmore
    in News, Update

    ​Good morning, What has been changed in the Acoetis v1.0.1 update: Thank you for your time,— Clark Padmore Page: https://www.clarkpadmore.com/games/acoetisItch.io: https://clark-padmore.itch.io/acoetisgd.games: https://gd.games/clarkpadmore/acoetis

  • Website v0.1.7 Update

    Website v0.1.7 Update

    Jun 1, 2025

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    by

    Clark Padmore
    in News, Update

    Good evening, What has been changed in the Clark Padmore Website v0.1.7 update: Thank you for your time,— Clark Padmore

  • Website v0.1.6 Update

    Website v0.1.6 Update

    May 12, 2025

    —

    by

    Clark Padmore
    in News, Update

    Good evening, What has been changed in the Clark Padmore Website v0.1.6 update: Thank you for your time,— Clark Padmore

  • Acoetis v1.0.0 Launch

    Acoetis v1.0.0 Launch

    Apr 18, 2025

    —

    by

    Clark Padmore
    in News, Release

    Good morning, I am pleased to present my latest completed project: Acoetis, an 8-15 minute surreal fantasy horror adventure (with minor platformer elements). Now available for browser, desktop, and Android at Itch.io, gd.games, and the Clark Padmore website. “Fair, delicate, hairless: the immortal visage.” The soundtrack, both in mp3 and wav-16, is also available on the project’s Itch.io page or my Bandcamp for “one American…

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