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The Fallen Die

May 12, 2025

—

by

Clark Padmore
in Works

Good evening,

The following was posted on Tumblr on November 30th, 2024 as part of 200 Word RPGs 2024. Please enjoy.


The Fallen Die

For Master(s) and Player(s)
Requirements: Six-sided die, note-taking equipment.

Act I: Game

Players have six skills and six weaknesses.

When a player encounters a problem, a Master determines initial penalty (“difficulty”) based on unskilled success chance. Then, apply +1 for each applicable skill and –1 for each applicable weakness. Finally, player rolls The Fallen Die (Act II) and adds result to penalty. 1 or more is success. 0 or less is failure.

Game ends at participants’ discretion.

If unsure of initial penalty to apply to rolls, consult the chart below.

Initial Penalty VS. Unskilled Chance of Success (%)
+1 = 100.00 = Trivial
0 = 97.22 = Simple
–1 = 74.07 = Advanced
–2 = 50.93 = Difficult
–3 = 27.78 = Challenging
–4 = 4.63 = Ridiculous
–5 = 0.93 = Implausible
–6 = 0.00 = Inconceivable

Act II: Rolling The Fallen Die.

Roll d6.
1-4: Number is result.
5: Go to “B-5”.
6: Go to “B-6”.

B-5: Bad Roll

Roll d6.
1-4: Number is result.
5: Result is 0.
6: Go to “C”.

B-6: Good Roll

Roll d6.
1-5: Number is result.
6: Go to “C”.

C: Best Roll

Roll d6. Number is result.

END

[ The following is written after “Keep reading” ]

I grant permission to archive this post off-site.

My word processor says it’s 200 words.

I’ve been messing around with ways to use 1d6 for chance-based resolution systems that generally produce small numbers in equal measure, but have a slight chance to produce slightly smaller and larger numbers. So, I decided to write one of them down and attach a bare-bones RPG to it.

Here’s what the probability table looks like:

Image Description: A screenshot of a probability table from the website Any Dice. It has these odds: 0 is 2.78%, 1 to 4 are 23.15% each, 5 is 3.70%, and 6 is 0.93%. The mean is 2.56, and the deviation is 1.29. End Description.

Thank you for reading,
— Clark Padmore


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